Where to find bloodsnarl scavengers




















Night of the Dead: Redesigned to grant a flat reduction on cooldown to Raise Dead and Army of the Dead instead of a reduction from using abilities. Requires at least 15 points in the Unholy tree; prerequisite for Master of Ghouls. Outbreak: No longer increases Blood Boil damage. Scourge Strike: Damage increased. Bonus damage for diseases now increases damage done by a percentage rather than a flat amount. Shadow of Death: This talent has been removed. Allows the death knight to keep the movement speed bonus of Unholy Presence in any presence, and increases rune regeneration rate while in Unholy Presence.

Unholy Blight and Gargoyle have swapped places in the Unholy tree. Gargoyle is the new point Unholy talent. Vicious Strikes: This talent no longer affects Death Strike. Druids - Abolish Poison: Now ticks every 3 seconds, up from every 2. Now lasts 12 seconds, up from 8. Has a 5-minute duration, and a second PvP duration. When Lifebloom blooms or is dispelled, it now refunds half the base mana cost of the spell per application of Lifebloom, and the heal effect is multiplied by the number of applications.

It no longer has a chance to break from the target taking damage. Duration lowered to 1 second per combo point. The next hit completely consumes the shield, regardless of how much damage was done. Only active in Bear Form. Insect Swarm: The bonus damage from spellpower on this damage over time ability has been increased significantly to match similar spells on other classes. Mark of the Wild and Gift of the Wild can now be cast while in Moonkin form. Moonkin Form: Mana cost reduced.

Owlkin Frenzy is now properly considered an Enrage effect. Now also does not trigger from spell hits, only physical ranged and melee attacks. Typhoon: Now causes a 3-second daze. Predatory Strikes: This talent no longer works when in Moonkin form.

New Talent: Primal Gore: Grants the periodic damage from your Lacerate and Rip abilities the chance to critically hit. Primal Tenacity: The damage reduction while stunned effect now only works in Cat Form. Restoration Living Seed: This talent now accounts for total healing including overhealing. Improved Regrowth: This talent is renamed Natures Bounty.

Replenish: This talent is now re-named Revitalize and also works with Wild Growth. You can now use Nature s Grasp and Thorns while within this form. In addition, the discount on heal-over-time spells from this talent is now active at all times, whether or not the druid is in Tree of Life form. Mana cost reduced to match the cost of Travel Form.

Hunters - Ammunition: All types of gun and bow ammunition now stack to All quivers and ammo pouches no longer provide haste. This should make more pet families feel viable, while additional talents have been added to distinguish a pets abilities based on its specializations. Pets with magic attacks should not require a player to stack additional hit compared to pets with physical attacks. Only one Sting per hunter can be active on any one target.

Improved Aspect of the Hawk now has a new spell effect. Concussive Barrage redesigned: 2-point talent. The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. Silencing Shot: No longer on the global cooldown.

Attack power scaling reduced by The periodic damage from this ability no longer triggers Judgement of Wisdom and Judgement of Light. This now has a new spell effect and sound. Shares a cooldown with all other traps. Trap Mastery: This talent has been moved to tier-2, up from tier-9, and is now a 3-point talent. Trap Mastery, Resourcefulness and T. Improved Wing Clip: This talent has been removed. Wyvern Sting: Duration increased from 12 seconds to 30 seconds.

PvP duration reduced from 10 seconds to 6 seconds. Cornered: The critical strike reduction when this ability is active has been increased. Furious Howl wolf special ability now stacks with Battle Shout and Blessing of Might, however, it only affects the wolf and hunter. Gorillas now have a new family ability, Pummel, which works like the warrior ability and has a single rank. Grace of the Mantis and Roar of Sacrifice are now also available to Cunning pets. Roar of Recovery cooldown decreased to 3 minutes, down from 6 minutes.

Roar of Sacrifice can be used on the hunter only. It increases pet damage. New Talent: Silverback: This new 2-rank talent is available to Tenacity pets. It heals the pet when Growl is used. Thunderstomp is no longer a gorilla-specific family ability and is now available to all Tenacity pets.

It has been reduced to one rank. Turtles and Crabs now dwell in waters of and off Eversong and the Ghostlands, giving Blood Elf hunters access to local Tenacity pets. New Talent: Wild Hunt: This new 2-rank talent is available to all 3 pet trees. Mages - Arcane Blast stacking effect is no longer considered a Magic effect and will not be dispelled. Fire Ignite: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage.

Paladins - Auras will now persist through death and affect a 40 yard radius. Removed from talent trees. The total damage done should be roughly the same. Please note that the 3. Lasts 10 seconds. Moved to tier Enlightened Judgements: No longer increases the range of Judgement of Justice. Improved Concentration Aura: The resistance to Silence and Interrupt mechanics granted by this talent now becomes active when any Aura is used, not just Concentration Aura. Judgements of the Pure moved to tier Sacred Cleansing moved to tier In addition, will only grant mana if that is the active power type of the friendly target Bears and Cats wont gain mana.

Improved Devotion Aura: The additional healing granted by this talent now becomes active when any Aura is used, not just Devotion Aura. Divine Protection: Cooldown reduced to 3 minutes. Retribution Benediction now affects Hand of Reckoning.

Divine Storm: Damage increased. Repentance no longer resets the paladin s melee swing timer. Improved Retribution Aura: This talent has been removed. Now triggered by Crusader Strike as well. Sanctified Retribution: The bonus to damage done granted by this talent now becomes active when any Aura is used, not just Retribution Aura.

Sanctified Seals: Renamed Sanctity of Battle. Swift Retribution: Now grants its haste bonus while any aura is active. Priests - Abolish Disease: Now cleanses a disease every 3 seconds, down from 5.

Duration reduced from 20 seconds down to 12 seconds. Maximum of 12 heals. The Priest must channel to maintain the spell. Cooldown increased to 6 minutes, up from 5. After the effect expires, the mana is lost. Maximum of 12 mana restorations. The Shadowfiend now returns mana when its melee attacks land, rather than when it deals damage. Movement speed normalized to player movement speed. Tooltip revised. It will also now take into account total healing including overhealing.

Improved Divine Spirit: This talent has been removed. This affect now cannot be applied to more than one target at a time. Meditation and Improved Power: Word shield have changed locations. This spell can now be cast on yourself. Power Infusion: This effect now has a new spell effect.

Lasts 20 seconds. Holy New Talent: Body and Soul: 2-point talent. Stacks up to 3 times. Shadow Blackout: This talent has been removed. Darkness: This talent is now in tier-1, moved up from tier Dispersion: Now clears all snare and movement-impairing effects and makes you immune to them while dispersed. Psychic Horror: Has been redesigned and is now a 1-point talent. You terrify the target, causing them to tremble in horror for 3 seconds and drop all weapons disarm effect: including bows for 10 seconds.

Instant cast. The horror effect can be dispelled, but the disarm cannot. Bonus damage from critical strike chance removed and replaced by the ability of those periodic damage spells to generate critical strikes. Silence: Range increased to 30 yards. Vampiric Embrace duration increased to 5 minutes, up from 1 minute. PvP duration is now 60 seconds. Cooldown removed. Vampiric Touch: When dispelled, Vampiric Touch will deal damage to the afflicted target. Requires a bleed effect active on the rogues target.

No longer removes bleeds from the rogue. Now costs 15 energy and lasts for 60 seconds. Combat Adrenaline Rush cooldown reduced to 3 minutes. Subtlety Shadow Dance now opens a new action bar when used. In addition, the Fire Elementals spells now cost less mana.

Slower weapons will benefit more from spell power. It now provides the same mana benefit as Blessing of Wisdom to the entire party or raid, but is exclusive with that effect. Cleansing Totem pulses every 3 seconds, down from 5. Lava Lash now has a new icon. Stormstrike charges have been increased by 2, and cooldown reduced by 2 seconds.

Toughness: No longer increases your armor. Unleashed Rage: Reduced to 3 points, down from 5. Elemental Mastery now shares a cooldown with Natures Swiftness. Thunderstorm can now be cast while stunned. Restoration Ancestral Awakening: This talent now accounts for your ineffective healing, rather than effective.

Ancestral Healing and Healing Grace have swapped places in the Restoration talent tree. Cleanse Spirit now has a new icon. Mana Tide Totem: This spell no longer costs mana. Restorative Totems: Reduced to 3 points, down from 5. Riptide: This spell has a new icon. Tidal Force: Now has a new spell effect. Warlocks - Banish: Now has a 6-second PvP duration. Melee haste. Haunt: Now only increases your shadow damage-over-time spells on the target. Pandemic: This talent has been reduced to a 1-point talent.

Now grants your Corruption and Unstable Affliction the capability to critically hit. Shadow Embrace: Now only increases the damage done by your shadow damage periodic spells. Siphon Life: The Siphon Life spell has been removed.

Suppression: Now increases spell hit for all of your spells. Unstable Affliction and Immolation are now in the same exclusive category both damage-over-time effects cannot be present at the same time by the same caster on a target.

Demonology Demonic Empathy has been removed. Demonic Empowerment: This talent now has a unique spell effect. Demonic Sacrifice: This talent has been removed. Fel Synergy has been moved to tier No longer increases intellect, stamina and damage of your summoned demon. Improved Enslave Demon talent removed.

Mana Feed: This talent is now a 1-point talent, down from 3-points. Backlash has been moved up to tier-5, up from tier Now requires Intensity pre-requisite. No longer increases the chance to hit. Conflagrate: Spell now works similar to Swiftmend, consuming an Immolate or Shadowflame effect on the target and dealing damage based on the strength of that effect. Reduced to a single rank. Effect lasts 30 seconds.

Molten Core: This talent has been moved to Demonology tier Also moved down to tier-7, from tier This effect no longer has diminishing returns.

If the victim is immune, it will remove that immunity instead of dealing damage and reducing armor. Costs 25 rage. Only useable in Battle Stance. Deep Wounds: The damage done by this talent no longer receives modifications from effects that increase or decrease damage done by a percentage. The base weapon damage used in the calculation will still be modified by those effects.

Improved Intercept and Weapon Mastery have once again swapped places in the talent tree. New Talent: Juggernaut: Grants the warrior the ability to Charge while in combat. Tooltip and visual updated. Protection Last Stand: Cooldown reduced to 3 minutes.

Warbringer: Now also allows Intervene and Intercept to be used in any stance. Professions - Alchemy All flasks now last 1 hour.

To compensate, all flask recipes will provide 2 flasks for the same material cost. Blackmouth Oil and Fire Oil no longer require a vial. Elixir of Greater Firepower now grants spell power to all schools of magic.

Flasks now stack to 20, and their vendor sell prices have been reduced to lower the Auction House deposits. Increased the health granted by the Flask of Stoneblood. Northrend flasks will be converted to mixtures. Mixtures can create 2 flasks of the corresponding type. This allows players who stockpiled Northrend flasks to convert them to the new system without any loss.

The Mercurial Stone is no longer required as a tool for alchemists. It is instead an uncommon-quality bind-on-equip trinket. You can now sometimes find Alchemist s Caches from bosses in Ulduar.

Only players with an Alchemy skill of or higher can loot these secret caches. Added new recipes for epic gear, found rarely on Ulduar bosses. These recipes are unbound and can be traded. Most of the recipes in the skill range of blacksmithing have received major stat updates to make them more useful.

While it looks disgusting, it restores more health and mana than the highest level food. Flint and Tinder is no longer necessary for creating a campfire.

You re just that resourceful! Grub now sells the Dig Rat Stew recipe to players who completed the quest. Ingredients such as Spices, Apples, and the like have been removed from most cooking recipes. Players no longer need to complete the Clamlette Surprise quest to gain Artisan cooking. The quest now offers the unique recipe, Clamlette Magnifique.

If you already completed the quest, you can visit Dirge Quickcleave in Gadgetzan to learn this recipe for free. Prospector Khazgorm, found in Bael Modan in southern Barrens, now.

Several Northrend recipes were given greater skill up ranges to make it easier to reach cooking skill. You no longer need to learn cooking from books. The trainers have finally done their reading and are able to teach you the same thing. Enchanting Added two new recipes for enchanting staves with spell power, available from Vanessa Sellers in Dalaran City. Greatly increased the drop rate of recipes found in pre-Lich King dungeons and raids. Several recipes in the skill range have been rebalanced, and the reagent requirements have been reduced.

Some enchants now have level restrictions. Note: the enchant is never removed from the item to which it s applied, however, players no longer receives its benefit until they reach the required level. Any enchants modified in this way have had their tooltips updated. The enchanting interface now correctly sorts grey recipes by skill difficulty.

Engineering Added a new Reticulated Armor Webbing engineering enchant that increases the armor on plate gloves. Added a new Springy Arachnoweave engineering enchant that grants passive spell power in addition to turning your cloak into a parachute. Engineers can now obtain the schematics for Lil Smoky and the Pet Bombling from certain creatures found in Gnomeregan.

Specialized Gnomish or Goblin engineers can obtain both schematics equally. The repeatable quest that used to randomly grant these schematics has been disabled.

Flexweave Underlay now grants passive agility in addition to its normal effect. Gnomish X-Ray Specs have a new model. Nitro Boosts now grant passive critical strike rating in addition to their speed boost. Nitro Boosts now make you drop PVP flags when used, as well as preventing you from picking them up while the effect is active. Fishing A new and very rare special mount can now be caught from Northrend fishing pools. New fishing dailies are now offered from Marcia Chase in Dalaran City!

The quest now offers a special superior-quality fishing pole instead. If you already completed the quest, you can visit Nat Pagle in Dustwallow Marsh to receive this new fishing pole.

The time needed to catch fish has been reduced. You can now fish anywhere, regardless of skill. Every catch has the potential for fishing skill gains, but you are likely to catch worthless junk in areas that are too difficult for your skill. You can now fish in Wintergrasp, and the fishin is good!

You no longer need to learn fishing from books. Gathering Skills Toughness, Master of Anatomy, and Lifeblood now have level requirements equal to the level required for the corresponding skill rank: Apprentice 1 , Journeyman 1 , Expert 10 , Artisan 25 , Master 40 , Grand Master You can no longer fail when Mining, Herbing, and Skinning.

Find Herbs no longer tracks Glowcaps. Northrend herbs now yield more herbs on average. The herbalism requirement for gathering Tiger Lily has been reduced to The time it takes to gather herbs has been reduced. Inscription Added a recipe to trainers for creating a level 70 superior-quality off-hand item. Added a recipe for creating a different level 70 superior-quality off-hand item.

Scribes will find the recipe is dropped from residents of Silverbrook. Added around 50 new glyph recipes. These new recipes can be obtained from Books of Glyph Mastery found as world drops on Northrend monsters. Reading a Book of Glyph Mastery randomly discovers one of the newly-added recipes. Glyph icons have been updated so it is easy to distinguish between classes. Players will now learn 3 recipes the very first time they perform Northrend Inscription Research.

This does not apply to players who have already discovered recipes from Northrend Inscription Research sorry. Jewelcrafting Added a new recipe to cut black diamonds. Added a recipe for Shifting Twilight Opal to the daily jewelcrafting vendor. Added recipes for superior-quality PVP rings and necklaces to Northrend jewelcrafting trainers. You can still use Borean Scraps from your inventory to combine them. Several lower-level items crafted by leatherworkers have received major changes to make them more appealing.

Shadowcat Hides can no longer be obtained from skinning. Mining Northrend deposits now despawn 1 minute after mining them. This change was made to speed up respawning when nodes were partially looted. Tailoring Added new recipes for epic gear, found rarely on Ulduar bosses. Added recipes for superior-quality PVP cloaks to Northrend tailoring trainers. The Lightweave tailoring enchant now sometimes grants a temporary spell power bonus instead of dealing direct damage to your target.

Several lower-level items crafted by tailors have received major changes to make them more appealing. Quests - The fight event for the "Grim oire Business" quest at Vim gol s Circle in the Blade s Edge Mountains now only requires one character to stand within a fire circle in order to summon Vim gol the Vile. However, it still takes five characters, one in each of the fire circles, in order to interrupt Vim gol the Vile s Unholy Growth cast.

The Portal of Shadows created by Shade of Naxxramas will only persist for a maximum of one minute. Players with pets who attempt to use the Obedience Crystals in Naxxramas will have their pets dismissed automatically so they may possess an Understudy. A warning will be given 15 minutes prior to the start of Wintergrasp. They will not banish themselves if in combat. User Interface - New Advanced features for quest tracking are now available.

Players will need to activate this option within the Interface panel. Previously, Spell Effect Level controlled both of these features. The slider for adjusting Shadow Quality remains the same, though there is an additional step at the high end of the spectrum. This feature must be turned on in the Interface Options. This feature can be turned on from the Interface Options, and will enable managing up to ten separate sets of equipped items.

Stackable items such as Frozen Orbs and gems and charged items that can be purchased with an alternate currency are not eligible. Class roles will be displayed when sorting through the Looking For More section. Advanced features can be activated from the Objectives Options panel. No more searching through your bags for that. Displays for vehicles, class colors, and off-map pings have been added as well. This warning will include an option to port to the nearest graveyard before being saved.

Party or raid members must still be inside the instance to receive Badges or Emblems. This mighty clam has a greatly increased chance to drop pearls, and yields up to five times the regular amount of clam meat. Loot from clams now stacks correctly! Changed the icon for Succulent Clam Meat so it doesn t look quite as disgusting.

Glyph of Disease: Your Pestilence ability now refreshes disease durations on your primary target back to their maximum duration. Glyph of Strangulate: This glyph has been changed to reduce the cooldown by 20 seconds. Glyph of Berserk: Increases the duration of Berserk by 5 seconds. Glyph of Monsoon: Reduces the cooldown of your Typhoon spell by 3 seconds.

Glyph of Rebirth: Target now returns to life with full health. Glyph of Shred: Now increases remaining duration on Rip by 2 seconds each time it is used, up to a maximum of 6 seconds. Glyph of Starfall: Changed to reduce the cooldown by 30 seconds. Glyph of Wild Growth: Wild Growth now affects up to 6 targets. Hunter Glyph of Aimed Shot: Now reduces cooldown by 2 seconds. Glyph of Wyvern Sting: Now reduces the cooldown by 6 seconds, down from 15 seconds. No longer reduces the damage done by Wyvern Stings effect.

Glyph of Mirror Image: This glyph has been redesigned and now increases the number of copies of the mage to 4. Glyph of Holy Light: Can no longer critically strike and has had its range updated. Priest Glyph of Dispersion: Reduces the cooldown on Dispersion by 45 seconds. Glyph of Fade: Now reduces cooldown by 9 seconds. Glyph of Fear Ward: Now reduces duration and cooldown by 1 minute. Glyph of Guardian Spirit: If your Guardian Spirit lasts its entire duration without being triggered, your Guardian Spirit cooldown is reset to 60 seconds.

Glyph of Mind Control: Increases duration by 30 seconds. Glyph of Penance: Reduces the cooldown of Penance by 2 seconds. Glyph of Psychic Scream: Increases duration by 2 seconds, but increases cooldown by 8 seconds. Rogue Glyph of Adrenaline Rush: Now increases duration by 5 seconds.

Glyph of Backstab: Now increases remaining duration on Rupture by 2 seconds each time it is used, up to a maximum of 6 seconds. Glyph of Mutilate: Reduces the cost of Mutilate by 5 energy.

Glyph of Sap: Increases duration by 20 seconds. Glyph of Sprint: No longer reduces the duration. Glyph of Riptide: Increases the duration of Riptide by 6 seconds.

Glyph of Stoneclaw Totem: Your Stoneclaw Totem also places a damage absorb shield on you, equal to 4 times the strength of the shield it places on your totems. Glyph of Thunder: Reduces the cooldown on Thunderstorm by 7 seconds. Glyph of Metamorphosis: Increases the duration of your Metamorphosis by 6 seconds.

Glyph of Succubus: Redesigned to remove all damage-over-time effects from the target of Seduction. Glyph of Bladestorm: Reduces the cooldown on Bladestorm by 15 seconds. The penalty on maximum health gained has been removed.

Glyph of Shockwave: Reduces the cooldown on Shockwave by 3 seconds. Hearthstone: Cooldown has been reduced to 30 minutes down from 60 minutes. Darkmoon Cards of the North will now take three seconds per card to create. Divine Hymn will now trigger Illustration of the Dragon Soul. Frozen Scepter of Necromancy now sounds like other maces. Heavy Junkboxes will no longer have deprecated poison materials.

Libram of the Sacred Shield: Increases block value. Magic Dust now has a second PvP duration. Old Naxxramas Shoulder Enchants will now soulbind items. Outrider s Lammellar Legguards and Sentinel s Mail Leggings have had their costs reduced to the correct value.

Note that only Horde characters can attack and kill Sprite Darters. Bug Fixes - Leaving a group while in an instance will now port you to the nearest graveyard rather than your Hearthstone location. Anti-magic Zone: This ability will no longer cause strange absorb messages in the combat log and floating combat text. Dancing Rune Weapon: Fixed a bug making it trigger an unusual number of effects from the weapon equipped by the death knight.

In addition, it will now only echo death knight spells whose primary purpose is dealing damage. This pet will no longer break stealth on nearby targets and attack them. Also corrected a bug making the effect last 8 seconds longer than intended. Death Coil: This spell will no longer sometimes cause the death knight to animate a swing twice.

Death Grip: This spell will no longer automatically cast on the nearest enemy when no valid target is selected. Death Runes: Fixed a bug where it was possible when using two abilities with the same rune cost to not get correctly granted a second Death Rune when appropriate.

Ebon Plaguebringer: Multiple death knights can now use this debuff. Howling Blast: Each rank now properly shares a cooldown with the other ranks. Necrosis: The damage from this ability will no longer benefit multiple times from damage increasing effects.

Now with more sparkles! Players no longer get attacked by guards when landing in Nordrassil with a hostile player targeted. It was a rather rude introduction to Mount Hyjal really.

If you want something done, sometimes you just have to do it yourself. Seeing ghost question marks on the mini-map is no fun for anyone. In addition, Cavern Crawlers are now immune to crowd control effects. Even ganking should have its limits.

Players of the opposite faction can no longer kill the lures for the Seahorses. And mean. And there was much rejoicing. It is no longer possible for an ill-mannered person of the opposing faction to one-shot a flight trainer in Stormwind or Orgrimmar, which in turn made the players standing on top of the flight trainer with their mammoths really sad.

This School of Fish is no longer a part of the counterculture and will no longer give you flowers when fished. Crafty players again found a way to catch Cataclysm fish.

Yeah, scarey mad leveling skills there. The bad part is, this is such a good expansion you could really get sucked into a major time sink. I am a Warcrack widow. My husband has toons. Just like characters in a book, I think he needs a spreadsheet to keep track of them. The graphics are gorgeous.

I love all the pretty lights. Oh, having that many characters would drive me insane. Of course, all but one of mine are low level characters I just goof around and role play with. Back in the day, when role-playing was a matter of having pencil, paper, imagination, and a formidable stack of rule books, my husband and I used to dream of the day we could play something like that on the computer.

Back then, it was just a crazy fantasy. Now that it IS available on computer, all I can say is that it sounds like a hoot, but it also sounds wildly complicated and a real time-eater. I have to husband my resources. Beth, yes, games came be a real time sink.

OTOH, I have ulterior motives. I think gamers are a built in market for epic fantasy. Plus, the games really do prime my pump to write. I can be bogged down in writing and play for a little while and the mind opens up. The trick is not to get like some people who just stay on the game for ten hours a day. Sinon de nouvelles modifications pour le patch 4.

Stop le nerf des tanks! Patchnote du hotfix 4. Et jamais rien sur les chamy? Bon ben je vais pas m'en plaindre Syntia Nexus Vaillant Nexus Messages: SMF 2. SimplePortal 2. User Info Identifiant:. While many have already been deployed on all realms, some may not be implemented until the next time your realm is restarted. We will continue to update this thread in the days ahead as additional hotfixes are applied. It will consume Empowered Imp and leave Soulburn still active.

The interface will still list it as 60 required quests until a client-side patch is applied. It now deals the same or a little bit more damage than the base Aimed Shot. This has been corrected. They have been replaced with level 1 fawn. Read more about this change here. Rake damage also stays consistent when modified by Mangle as a druid shifts out of Cat Form. Hunters will have to untalent their pets to pick up this correction. Frostbolt damage has been increased at low levels, while low-level Water Elemental damage has been decreased slightly to compensate.

The damage of Smite is now very similar to Heal in value.



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