By delphonic - Sun May 13, am. I cried. It was without question the saddest moment I've seen in a video game, yet I never questioned whether my Shepard would have pulled the trigger. In other words, I was not making these decisions lightly or simply trying to max out my renegade status.
I viewed the killing of Mordin as a tragic necessity, motivated by that single driving force that defined my Shepard: the desire to stop the Reapers, no matter what. It was the same justification for abandoning the Council vessel at the end of the first Mass Effect and leaving the 10, aboard to die. Knowing what was at stake should Sovereign succeed, my Shepard could not risk failure and would have done anything to maximize the galaxy's chances against the threat of annihilation.
When the Salarians offered my Shepard their full support for the Crucible project as well as military aid for sabotaging the genophage, I knew that this was something that had to be done. In one fell swoop Shepard could substantially improve the chances of the Crucible project and obtain military support from both the Krogan and Salarian.
With the fate of all intelligent life in the galaxy at stake, I knew my Shepard would not pass up this opportunity. Yet to do this Shepard must betray the Krogan and trick them into thinking the genophage is cured. Some would argue that the genophage should not be cured in the interest of lasting peace, but I personally think that the cure should be administered if there is no secret proposal from the Salarian council. So betraying the Krogan was not something I wanted, but I was not willing to risk the fate of the galaxy to keep my word.
Perhaps more difficult, you also have to betray Mordin - your good friend and ally - by shooting him in the back. It is something that I probably do not have the spine for in a real life scenario, but I would have a hard time justifying letting him live other than admitting I am too emotionally fragile to live with the guilt.
This will result in you losing the Krogan war assets and support so. Python Javascript Linux Cheat sheet Contact. When should I mention the Shroud Sabotage, if at all? Spoiler: Not revealing the sabotage will let you keep Mordin from dying, but Wrex will attack you. Tags: Mass Effect 3. Related What's the maximum number of squadmates I can lose on a successful ME playthrough? Is it possible to get the best ME3 ending without Live Gold membership? Samara vs Morinth, benefits of each choice?
Is there any way to skip the mass relay cutscenes? Does scanning planets attract reaper attention? These are:. Players will need to have a high enough reputation as a Renegade to properly do this as well.
During Mordin's Loyalty Mission in Mass Effect 3 , when Shepard tries to deter him from going up the tower and he realizes what has happened, they will need to use the Renegade dialogue option, Why?
Once Mordin has resigned himself to this, he suggests letting the Krogan believe they were successful in dispensing the cure to secure an alliance. As a result, players will receive both Krogan and Salarian support.
However, because he needs to go into hiding to make the story seem plausible, he will only be available as a War Asset and not a companion.
There are many ways for this to go wrong. If Eve is kept alive, Mordin cannot be convinced to allow the sabotaged cure to dispense, and Shepard will have to shoot Mordin. If they don't, the real cure will be dispersed instead, and it is likely Mordin will still die going up the tower. If Wrex is alive and acting as leader of clan Urdnot, there will not be a way to save Mordin , even when making Renegade choices.
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